MMORPG Chess with real‑time battles
Each capture becomes a miniature RPG fight. Pieces have HP/ATK/DEF, wield swords, shields & chests, and trigger 80+ talents & masteries. Spectate the action, explore a seamless, infinite MMO map.
Why Apochess?
Chess that fights back
Captures trigger animated duels. Watch swords swing, skills proc and HP bars drop—without breaking core chess rules.
4× Attacker rule
Like initiative in real chess: attackers strike 4× faster, usually winning in equal stats—unless synergies flip the script.
Endless progression
Loot boxes, 1,000 opening rewards, achievements, talents (36) and masteries (36). Upgrade items, unlock quests, events, alliance & research.
MMO world
Scroll an infinite map of live boards. Spectate others in real‑time. Responsive UI adapts to any screen.
Pick your pace
Easy/Normal/Hard/Epic bots; Hard/Epic powered by Stockfish. Arena (vs bot with player stats) or real‑time PvP (Apochess or Classic).
Fair & friendly
Guest play, daily freebies, anti‑P2W design; rare red/orange items come from gameplay only and can be traded for credits.
Built‑in analytics: real‑time Stockfish evaluation bar (aka eval bar), mate‑in‑N insights, and blunder/brilliant move tags.
How it works
Start: A1 Easy Bot • You (72 power) vs Bot (38 power)
Stats & gear
- Pieces have HP, ATK, DEF.
- Gear: sword (damage), chest (HP), shield (DEF).
- Toggle number overlays & item visuals anytime.
Skills
- Talents: on‑hit procs (crit, poison, burn, heal).
- Masteries: whole‑fight auras if triggered.
- Early game keeps skills minimal for clarity.
Free progression
- Daily claims: gold, talent/mastery boxes, items, stones, XP.
- Shop: 9 rotating offers, discounts up to −70%, quartz bonuses.
- Achievements: openings, tactics & captures grant stats/skills.
See a quick A1 match story
Open as White, grab green loot boxes, trade smart using HP knowledge, and snowball to checkmate. Rewards: gold + XP; unlock Arena/PvP prompts.
Play‑to‑Earn (fair economy)
How earning works
Earn credits from play (quests, BOT matches). Credits cannot be purchased from game owner. Sell credits to other players for real money.
Rarest loot has value
Red/Orange items drop rarely and cannot be purchased directly. Find one and you can sell it for a large amount of credits. Blue/Purple also can be sold, if from loot.
No pay‑to‑win
Credits focus on temporary scroll boosts and utilities. Core power comes from gameplay, achievements and skill. No pay-walls or gatcha.
Everything you do is rewarded — moves, captures, openings, quests, Arena, PvP. No daily caps; play as long as you want.
Game modes
Bot Ladder
A1→A10…H1→H10 • Higher tiers = better drops (items, talents, masteries). Hard/Epic use stronger Stockfish engines.
Arena
Fight a bot using another player’s stats. Daily attempts count toward quests and loot.
PvP
Queue for Apochess (stats on) or Classic Chess (1 HP, skills off). Earn gold, XP and rank.
FAQ
Is it free?
Yes. Start as a guest—no registration. Claim freebies on timers and progress by playing.
How big is the download?
About ~30 MB on first launch. After that, it loads fast.
Stockfish & analytics?
Hard/Epic use Stockfish. You also get a live evaluation bar, mate‑in‑N insights and blunder/brilliant tags.
Openings & rewards
1,000 opening achievements with stat/loot rewards. Learn and earn while you play.
Marketplace?
Used for credits trading (items, gold, scrolls). Credits cannot be purchased from game owner - only players can sell it and get it from quests and rewards.
Devices?
Runs in any modern browser. Responsive UI adapts to phones, tablets and desktops.